Lesen Sie deshalb hier die Anleitungen: Kartenspiel Regeln; Brettspiel Regeln; Würfelspiel Regeln. Da Phase 10 ähnlich wie Rommé gespielt wird, sind. Die Regeln gleichen allerdings weitgehend dem wesentlich älteren "Contract Rummy", auch "California Rummy" genannt, welches mit Standard-Spielkarten. Varianten für Phase 10 - Karten - damit machen Sie mehr aus Ihrem Spiel. - Stand vom Ansonsten gelten die normalen Regeln. Die 15 Phasen.
Phase 10 Spielanleitung: Regeln einfach erklärtVarianten für Phase 10 - Karten - damit machen Sie mehr aus Ihrem Spiel. - Stand vom Ansonsten gelten die normalen Regeln. Die 15 Phasen. Lesen Sie deshalb hier die Anleitungen: Kartenspiel Regeln; Brettspiel Regeln; Würfelspiel Regeln. Da Phase 10 ähnlich wie Rommé gespielt wird, sind. Phase 10 ist eines der weltweit erfolgreichsten Kartenspiele. Hier findest du Spielregeln und Beispiel zu Phase 10 inkl. Phasenliste und Bildern.
Phase 10 Plus Regeln Phase 10 Spielanleitung: Regeln einfach erklärt VideoPHASE 10 - BASIS und PLUS Kartenspiel - Spielregeln TV (Spielanleitung) - Mattel
Zudem gibt es 4 Jokerkarten und 4 Aussetzen Skip. Desweiteren sind 6 Karten mit einer Kurzanleitung und den 10 Phasen vorhanden.
Die Aussetzenkarte wird aber vor dem Spieler auf den Tisch gelegt, um ihn aussetzen zu lassen. Also wird sie in diesem Fall nicht mit Punkten gewertet.
Das würde sie nur, wenn man sie vom Nachziestapel gezogen oder beim Karten-Austeilen schon bekommen hätte …. Bekomme ich eine Ausetzkarte und das Spiel wird beendet,bevor ich an der Reihe bin,muss ich dann die 15 Augen der Aussetzkarte zu meinen miesen Punkten,die ich noch auf der Hand habe dazuzählen,oder nicht?????
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In der ersten Runde darf noch kein Spieler eine Phase offen auf dem Tisch ablegen. Nachdem eine Karte gezogen wurde, legt der Spieler eine Karten offen neben den Stapel ab.
So geht es im Uhrzeigersinn weiter. In jeder Runde kann ein Spieler die Phase, die er gerade spielt, offen ablegen.
Ist eine Phase ausgelegt, so muss der Spieler jedoch weiterhin versuchen, die restlichen Handkarten loszuwerden. Das geschieht durch anlegen an eine eigene oder eine fremde ausgelegte Phase.
Hat ein Spieler keine Karten mehr, so ist ein Durchgang beendet. Es geht weiter mit dem nächsten Durchgang. If someone else goes out before the "floater", the floater receives a zero score, but does not technically win the hand.
The strategic value of floating is that the person immediately preceding the floating player is generally forced to try to "keep them afloat" for at least a few turns, either by discarding cards the floating player is required to pick up and play, or by skipping the floater.
This generally puts the player preceding the floater at a disadvantage compared to the other players and makes it less likely that that player will be able to finish their Phase if they have not yet done so.
Players can use this strategy to "gang up" on one player; the player after them will float, forcing the player to try to keep them afloat while all other players get a number of extra turns to try to lay down their Phase or go out.
Of course, the player preceding the floater is not actually forced to keep them afloat and may be able to go out themselves, lay down their Phase thus drastically reducing their score for the hand , or may simply concede the hand by allowing the floater to draw the card drawn is likely to be an unplayable, thus discardable, card.
If a player is floating, and there is no possible card that could be discarded or drawn to prevent that player from being able to discard, they are known as "floating dead"; it is extremely likely the floating player will be forced to end the hand on their next turn.
This is rare, and usually happens when the floating player completes a phase involving a long run of cards, no one else has completed their Phase, and the floater's run has expanded through all 12 values.
If no one else can lay down a hittable Phase in that turn, only another player playing a Skip or the floater drawing a Skip will keep the hand going, and only four exist in the deck.
If the dealer turns over a wild card at the beginning of the hand to start the discard pile, the dealer gets to decide who gets the wild card, instead of it automatically going to the player to the left of the dealer.
The recipient of the wild card will choose a card from their hand to discard the card cannot be a Skip , and then play continues with the player to the left of the dealer or if that player had received the wild card, with the next player to the left after them.
The Masters Edition of the game can be played by two to four players and includes additional rules:. The Masters Edition comes with 10 Phase cards for each player to keep track of the Phases which they have completed during gameplay.
The Masters Edition also includes only two Skip cards instead of the four that the original edition contains. This makes the playable number of cards , plus the forty phase cards, for a total of cards in the box.
An alternate method of keeping track of phases played for each player to use ace though ten of a suit in regular playing cards. Same rules as Masters Edition except the player declares what phase they are completing as they lay down the phase.
In Anti-phase, you have to complete your phase in order to stay on your present phase, if you don't complete your phase you move down a phase. In Anti-phase for others, a rule card is left in the deck and it is discarded as your last card.
Then you get to name who moves down a phase It also may be discarded face down but may be picked up by the next player who can draw from the deck.
Phase 10 Dice is dice game inspired by Phase 10 and also published by Fundex Games. The goal is the same, to try to complete the phases, , in order.
Instead of cards, players each take turns rolling 10 six-sided dice, 6 marked with and the other four with and two wilds each.
In each turn the player rolls all 10 dice, then may set aside any of them and re-roll the rest up to two times, for a total of three rolls.
If they've completed a phase, the total sum of the dice used in the phase are added to their score and next turn they move on to a new phase.
Like in the card game, failing to complete a set means having to try for it again next turn, and the game ends once a player finishes phase The object of Phase 10 Twist is to be the first player to complete phase 10 by moving around the game board.
Every player starts with their pawn on phase 1 on the game board. They must complete phase 1 in order to move their pawn. There are three pawn movements; move 3 spaces if you complete the phase and discard all of your cards, move 2 spaces if you complete the phase but do not discard all of your cards, or move 1 space if you don't complete the phase.
No player is allowed to repeat a phase, so the players' options are reduced as the game progresses. To win you have to complete all 20 phases. Note: The above rules use Phase 10 cards with colored wild cards.
In some newer decks all the wild cards are the same color. If playing with this type of deck, just disregard the restrictions on wild card colors. When playing with just 10 phases, it is not necessary to stick to the phases given in the official game instructions.
There are many other possibilities, and many groups use their own list of phases. For example Armanda Carvelli recommends the following phases:.
Super Wild Phase 10 A variation of the "Masters Edition" of Phase 10, contributed by Jeff Presley The Masters Edition of Phase 10 includes two additional rules: Players can choose which Phase to attempt on each deal, based on the cards they are dealt.Phase 10 Dice is dice game inspired by Phase 10 and also published by Fundex Games. The goal is the same, to try to complete the phases, , in order. Instead of cards, players each take turns rolling 10 six-sided dice, 6 marked with and the other four with and two wilds each. Phase 10 + 10 (by Justin Huneke): It's the same game as the standard Phase 10 card game, except that the 10th Phase only marks the half-way point! After the 10th Phase there are 10 more to play Ending the Game: The game is over when one player successfully goes down on the last phase, and they are declared the winner. BUT if two people both go down on the 10th phase, their score comes into play. The person with the lowest score wins. If it is a tie, all players involved in the tie play the tenth phase again, the person who goes out wins. Phase 10 Rules. Do you love to play card games? Know how to play Phase 10 with your friends for the best fun time. We have elaborated all the Phase 10 rules, phases, instructions, and scoring rules of phase ten card game. Phase 10 is a popular card game created in on a variant of rummy which can be played with a special deck or two usual. Get your hands on a Phase 10 deck. Unfortunately you can’t play the game if you don’t have the deck of cards. Phase 10 is made and distributed by Mattel Games, the maker of Uno. You can find the card game online at their website. If you don’t want to order online try checking your local game store.